[color=#f1c40f]===========================================================================================================================================[/color]
[b][size=300] [color=#000000]<::Techie::>[/color][/size][/b]
[b] Techies[/b] range from technicians to cybernetic specialists. They are usually underground techies, who do "off-the-record" work.
[img]https://i.imgur.com/zjGSTMx.png[/img]
[i][b][size=200][color=#f1c40f] Renegade mechanics and technicians.[/color][/size][/b][/i]
[color=#f1c40f]===========================================================================================================================================[/color]
[b]Career Skills:-[/b]
[list]
[*]Awareness/Notice
[*]Basic Tech
[*]CyberTech
[*]Education
[*]Electronics
[*]Teaching
[/list]
Any three other Tech Skills:
[list]
[*]Aero Tech
[*]Electronic Security
[*]Gyro Tech
[*]Weaponsmith
[/list]
[color=#f1c40f]===========================================================================================================================================[/color]
[size=120][color=#7f8c8d][b]Special Abillity:- [/b]Jury Rig[/color][/size]
[b]Jury Rig[/b] is the Special Ability from the original Cyberpunk 2013 rules. It is the ability to repair or upgrade gear, weapons, or cyberware.[b]Scrounge[/b] is a Special Ability to find what you need.
-Either you find the materials and equipment to make gear, weapons, cyberware, or vehicles yourself or you find the items themselves and the spare parts to get them working.
--[b]Med Tech[/b] is the Special Ability used by Medical Technicians to use Medical Technology. Often mistakenly called "doctors", they are actually closer to Medical Technologists, Lab Technicians, and Nurse-Practitioners. ---
---Med-Techs can identify drugs, know their purpose and any side-effects or drug interactions, and safely administer them. They can run diagnostic, sensor, and life-support equipment.
[color=#f1c40f]===========================================================================================================================================[/color]
[size=300][color=#000000][b][u]<::[/u]Who are they?[u]::>[/u][/b][/color][/size]
[list]
[*]You can't leave anything alone - if it sits near you for more than five minutes, you've disassembled it and made it into something new.
[*]You've always got at least two screwdrivers and wrench in your pockets.
[*]Computer down? No problem. Hydrogen burner out in your Metrocar? No problem.
[*]Can't get the video to run or your interface plugs feedbacking? No problem.
[*]You make your living building, fixing and modifying - a crucial occupation in a technological world where no one person really knows how half the stuff works.
[*]You can make some good bucks fixing everyday stuff, but for the serious money, you need to tackle the big jobs.
[*]Illegal weapons. Illegal or stolen cybertech. Corporate espionage and counterespionage gear for big boys' "black operations".
[*]Neat little gadgets like thermite bombs and the hunter-killer robots for the occasional "termination".
[*]If you're any good, you're making a lot of money. And that money goes into new gadgets, hardware and information.
[*]You'll buy almost any new thing - because it might have dozen side applications you can use.
[*]Of course, your black market work isn't just making you friends - it's also racking you up an impressive number of enemies as well; people who've run into your handywork and resented it.
[*]So you'll invest a lot in defense systems and, if really pushed to the wall, call a few new markers on a Solo or two.
[/list]
-Your cousin down the street is like you, but he's a Medtechie. In world where half of medicine is related to mechanics, it makes sense.
--He can do a black market surgical technique faster than you can fix a toaster and the Solos are always running to him to patch up wounds or install new illegal cybernetics.
---He's got a lot of the same problems you have, but he's hoping his new job with Trauma Team Inc.™ will loosen things up.
----You hope he's right.
[i]You may be needing his services sooner than you think.[/i]
[color=#f1c40f]===========================================================================================================================================[/color]
=========================================================================================================================================== <::Techie::> Techies range from technicians to cybernetic specialists. They are usually underground techies, who do "off-the-record" work.
Renegade mechanics and technicians.===========================================================================================================================================Career Skills:-
- Awareness/Notice
- Basic Tech
- CyberTech
- Education
- Electronics
- Teaching
Any three other Tech Skills:
- Aero Tech
- Electronic Security
- Gyro Tech
- Weaponsmith
===========================================================================================================================================Special Abillity:- Jury Rig Jury Rig is the Special Ability from the original Cyberpunk 2013 rules. It is the ability to repair or upgrade gear, weapons, or cyberware.
Scrounge is a Special Ability to find what you need.
-Either you find the materials and equipment to make gear, weapons, cyberware, or vehicles yourself or you find the items themselves and the spare parts to get them working.
--
Med Tech is the Special Ability used by Medical Technicians to use Medical Technology. Often mistakenly called "doctors", they are actually closer to Medical Technologists, Lab Technicians, and Nurse-Practitioners. ---
---Med-Techs can identify drugs, know their purpose and any side-effects or drug interactions, and safely administer them. They can run diagnostic, sensor, and life-support equipment.
=========================================================================================================================================== <::Who are they?::>
- You can't leave anything alone - if it sits near you for more than five minutes, you've disassembled it and made it into something new.
- You've always got at least two screwdrivers and wrench in your pockets.
- Computer down? No problem. Hydrogen burner out in your Metrocar? No problem.
- Can't get the video to run or your interface plugs feedbacking? No problem.
- You make your living building, fixing and modifying - a crucial occupation in a technological world where no one person really knows how half the stuff works.
- You can make some good bucks fixing everyday stuff, but for the serious money, you need to tackle the big jobs.
- Illegal weapons. Illegal or stolen cybertech. Corporate espionage and counterespionage gear for big boys' "black operations".
- Neat little gadgets like thermite bombs and the hunter-killer robots for the occasional "termination".
- If you're any good, you're making a lot of money. And that money goes into new gadgets, hardware and information.
- You'll buy almost any new thing - because it might have dozen side applications you can use.
- Of course, your black market work isn't just making you friends - it's also racking you up an impressive number of enemies as well; people who've run into your handywork and resented it.
- So you'll invest a lot in defense systems and, if really pushed to the wall, call a few new markers on a Solo or two.
-Your cousin down the street is like you, but he's a Medtechie. In world where half of medicine is related to mechanics, it makes sense.
--He can do a black market surgical technique faster than you can fix a toaster and the Solos are always running to him to patch up wounds or install new illegal cybernetics.
---He's got a lot of the same problems you have, but he's hoping his new job with Trauma Team Inc.™ will loosen things up.
----You hope he's right.
You may be needing his services sooner than you think.===========================================================================================================================================